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Wolfenstein 3d wad archive.org
Wolfenstein 3d wad archive.org







those that can face away from the player - e.g. After the first compilation is finished, in your browser open: To build it for distribution.Start the compiler in watch mode and a development server: npm start.On Windows install OpenAL SDK from Running Other fun projects to be built! Prerequiresites I aim to at least get the AI working (and you can see the seeds of that in the code) and I will probably add the Wolfenstein health / info bar. The Open GL code in the desktop port (I don't use OpenGL to render the game scene, rather I use it to render a single raycast texture) may look excessive - to expedite things I simply picked up some code from a virtual console I've been working on on and off for a year or two and used that. Now its pretty much solved will slowly refactor into something cleaner over time. Some of the code is rather scruffy and their are some arguments about ints and floats! Was learning as I went. I wrote the Fable version first and so if you look at the desktop code you will see I'm essentially writing some lightweight JS runtime (DataView predominantly) implementations. The majority of the core code is shared between the two implementations though I didn't set off with multi-targetting in mind.

wolfenstein 3d wad archive.org

In theory should work on other platforms.

wolfenstein 3d wad archive.org

The engine will run in the browser using Fable or as a native app on Mac, Windows and Linux - I've only got a Mac to hand at the moment so that's all I've tested. I've generally tried to keep things fairly functional with performance taking a bit of a hit in some cases as a result.

wolfenstein 3d wad archive.org

It remained an itch to be scratched and so this F# port seems to have somehow happened. I had a go at writing a raycaster myself, in C, after I'd played this back in 92/93 and I did get something running but it was both slow and fish eyed. Wolfenstein was a formative experience for me! I was big into my PC gaming and the shareware scene when it came out and I remember not knowing anything about it but downloading it from a BBS, installing it, and then excitedly running round the house proclaiming "THIS CHANGES EVERYTHING" over and over again. A work in progress F# port of Wolfenstein 3D.









Wolfenstein 3d wad archive.org